![]() But even when I’m clearly ahead of everyone else, it seems like my drifting and tight steering don’t go quite as far to keep me ahead. It’s nice that if you get too far behind, Rocket Racing goes out of its way to help you catch up with everyone else near the rear without putting in much effort. For instance, hitting the gas on the green light at the beginning of each match can give you up to 100% extra speed depending on your exact timing… but even when I timed it just right, it felt like I was consistently only landing 35-40% boosts. All this boosting and thrusting feels and sounds good in action, but there are a few esoteric systems under the hood which don’t always feel transparent or fair – and that’s where Rocket Racing’s problems begin to appear. ![]() ![]() Speed boosting is the name of the game, and there are several ways you can quickly boost ahead of the crowd… at least in theory. Keeping things interesting, it’s great that each map presents different obstacles and alternate pathways that force you to choose your approach carefully, since you can easily miss speed boosts placed on the track or drift into a hazard, causing you to explode and respawn somewhere behind the rest of the pack. Likewise, you can use your car’s jump and flight controls to quickly navigate out of the path of an obstacle by clinging to a wall or ceiling – kind of like in Distance. You can tap a button to shoot your car into the air, and holding that same button down makes you fly (at the cost of your vehicle’s speed). This is a strong concept on its own, only made better by the added layer of depth jumping and flying introduces.
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